Secret services have located and neutralized a known terrorist who has been hiding out in a deprived area of the city for the last ten years. This is where the good news ends. It turns out that on the roof of an abandoned high-rise the maniac has installed a nuclear warhead with a timer on it. The building itself has been turned into a tower filled with intricate traps and obstacles. You have been recommended as a specialist in such puzzles, and the secret service has helped you infiltrate the courtyard. The rest is down to you. Can you get past all the traps and preempt a nuclear attack?
You’ve been framed and put in jail on trumped-up charges. Your friends still have their freedom though. The escape plan is all set, and now you’ll need all the courage, all the cunning and all the luck you have to get to freedom and clear your name. And to carry on your fight for justice.